![]() ![]() Object lighting has also suffered in SADX. The Dreamcast version appears to have richer lighting than the Gamecube version, while the PC version is the worst of all three: Dreamcast The bridge area loses the green tint on everything and has brighter and simpler lighting. An example of such lighting is the glass table in this room, which lost its lighting in the Gamecube version and was made bluish green in the PC version because of unnecessary material colors: Dreamcast The Dreamcast’s palettized lighting allows to create interesting multi-color effects, and this level uses a lot of color transitions. ![]() Note how the shading on objects becomes less detailed with each port: Dreamcast DreamcastĮggman’s private quarters also suffer from bad lighting in SADX. Some minor enhancements in the pool area include added Eggman logos on the umbrellas, yellow vertex colors and improved collision, but the lighting and textures were made so bright it almost looks like a hospital. If you look closer you can also notice how Eggman’s logo is chopped in half in the PC version because the developers edited the UVs on the model but forgot to mirror the texture: Dreamcast Lighting on the Egg Carrier is also missing. The cutscene showing the Egg Carrier transforming has dark fog in the Dreamcast version that enhances the atmosphere. The strange looking “acid blue” color doesn’t help either: Dreamcast The ocean in Gamecube and PC versions is more transparent due to additive blending, and the water wave texture is no longer animated, which makes the sea look static and awkward. The ocean mesh has a semi-transparent cloud underneath, creating a shadow effect in the Dreamcast version. Since we’re looking at this overview, let’s talk about the sea textures used in this area when the Egg Carrier sinks. The unique green glass and reflection textures are not used in this area anymore, and some variations have been removed entirely, so texture variety in this area is reduced in SADX. The “different” texture used for the green glass floor in SADX is the same texture used for windows in SADX and the Dreamcast version. Let’s have a look at what’s been lost in the transition.Īn overview of the main area reveals better object draw distance in SADX, loss of the purple tint on level pieces and some minor texture differences: Dreamcast ![]() However, the changes introduced in this level range from minor improvements to serious loss of detail and vibrancy. In comparison to Station Square or the Mystic Ruins, the Egg Carrier has received a less radical redesign in SADX. ![]()
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